My main skillset is in Enviornment Art and Prop Modeling. Materials and models were created by me using Maya and Substance painter, built and rendered in the Unreal Engine

In my spare time, I like to practice my 3d modeling (my previous obsession). Working in Maya, Zbrush, and Substance Painter among others, Ive created multiple game ready assets. 


Andrew is currently stationed in Chicago, IL. In his spare time he volunteers at community maker-spaces, builds game and film props and plays far too many games.