Along with 3d Modeling, I've also created a few digital environments in the Unreal Engine. All assets were created by me using Maya and Substance painter. 

In my spare time, I like to practice my 3d modeling (my previous obsession). Working in Maya, Zbrush, and Substance Painter among others, Ive created multiple game ready assets. 

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Andrew is currently stationed in Chicago, IL. In his spare time he volunteers at community maker-spaces, builds game and film props and plays far too many games.