Along with 3d Modeling, I've also created a few digital environments in the Unreal Engine. All assets were created by me using Maya and Substance painter. 

In my spare time, I like to practice my 3d modeling (my previous obsession). Working in Maya, Zbrush, and Substance Painter among others, Ive created multiple game ready assets. 

VFX for Games and Film

While I do love 3d Modeling, my second passion is VFX in games. Making explosions, sparks, magical effects and many more created using Photoshop and game ready for Unreal Engine 4

Virtual Reality is my current obsession. I have worked on the Oculus Rift, HTC Vive and Galaxy as well. You can find some of my projects here on my site. 


Andrew is currently stationed in Chicago, IL. In his spare time he volunteers at community maker-spaces, builds game and film props and plays far too many games.